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Linear Workflow in Maya 2010
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1) モニターカリブレーションをsRGB 2.2ガンマに設定
2) Photoshop等でテクスチャーを作る(イメージは2.2ガンマ)
Maya:
3) Mental Ray Render Settings/Quality/FramebufferをGamma 1.0 RGBA (Float) 4X32Bitに設定
4) テクスチャー毎に0.4545GammaCorrectノードを掛ける
5) 色・ライト・マテリアルは0.4545を掛ける
6) プレビューの為に2.2ガンマのレンズシェーダーを掛ける (physical sun, physical sky/mia_exposure_simple)
7) レンダーする前、mia_exposure_simple gamma を1.0に戻す
8) コンポジットはNUKE/AEで 32bit Linear Float with sRGB 2.2 vlut
*Maya 2011にはLWF設定があるので、それを使ったほうが便利。
Research:
https://www.fxphd.com/lounge/showthread.php?t=14855
https://www.fxphd.com/lounge/showthread.php?t=14431&highlight=mental+gamma+vlut
https://www.fxphd.com/lounge/showthread.php?t=2559&highlight=mental+gamma
http://www.djx.com.au/blog/2008/09/13/linear-workflow-and-gamma/
http://www.xsi-blog.com/archives/133
http://mymentalray.com/wiki/index.php/Gamma
http://mymentalray.com/wiki/index.php/Linear_color_space
http://highend3d.com/3dsmax/tutorials/rendering/vray/147.html
http://forums.cgsociety.org/showthread.php?t=305727
http://www.cgsd.com/papers/gamma_intro.html
http://www.gijsdezwart.nl/tutorials.php
http://www.luxology.com/training/video.aspx?id=212
http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-i.html
http://www.poynton.com/notes/colour_and_gamma/GammaFAQ.html (gamma)
http://www.lightillusion.com/home.htm
http://3dlight.blogspot.com/2008/09/gamma-tools-10.html (Gamma tools)
http://3dlight.blogspot.com/2008/09/linear-workflow-for-maya-mental-ray.html (Linear Workflow)
http://3dlight.blogspot.com/2008/09/linear-workflow-addition-1.html (Linear Workflow)
http://www.farrarfocus.com/ffdd/space.htm
http://forums.cgsociety.org/showthread.php?f=2&t=610790
http://forums.cgsociety.org/showthread.php?f=87&t=713356 (gamma correct)
http://galannicolas.com/mediawiki-1.13.3/index.php?title=Color_Space_101 (colorspace faq)
http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=1210 (tone mapping)
http://www.tokeru.com/t/bin/view/Maya/MayaMentalRay?rev=24#Tutorials_Tips_n_Tricks
http://www.13thmonkey.org/~boris/gammacorrection/ (rec709 gamma)
http://forums.cgsociety.org/showthread.php?f=87&t=713356&page=3&pp=15 (maya linear workflow)
http://forums.cgsociety.org/showthread.php?f=87&t=701702 (mr linear workflow summary)
http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-i.html (floze gamma tutorials)
http://www.normankoren.com/makingfineprints1A.html#Monitorsetup (monitor calibration)
http://www.4p8.com/eric.brasseur/gamma.html (gamma)
http://forums.cgsociety.org/showthread.php?f=87&t=713356&page=2&pp=15 (mr framebuffer)
http://www.hdrlabs.com/cgi-bin/forum/YaBB.pl?num=1218917875 (hdri + linear workflow)
http://www.hdrlabs.com/cgi-bin/forum/YaBB.pl?num=1224203105 (hdri env mapping)
http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=1210&p=1 (tone mapping after render)
http://forum.mentalimages.com/showthread.php?t=5437 (mr framebuffer)
http://softimage.wiki.softimage.com/index.php/Gamma,_Linear_Color_Space_and_HDR (softimage gamma wiki)
http://forum.mentalimages.com/showthread.php?t=5437 (MR framebuffer vs gamma correct node)
http://forums.cgsociety.org/showthread.php?f=87&t=764761 (maya framebuffer vs gamma correct node)
Sunday, September 13, 2009
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